#ifndef _PLANE_H_
#define _PLANE_H_

#include "vec3.h"
#include "PARTICLE.h"

class Plane
{
public:

	float size;
	Vec3 point;
	Vec3 normal;
	float r, g, b;

	void Init( float _size, Vec3 _point, Vec3 _normal, float r, float g, float b );
	void Draw();
	void CollideWithParticle( Particle *p );
};

#endif